Category Archives: Installation

In Hear, Out there: Yokohama

Created specifically for and exhibited within the Dislocate Festival event (www.dis-locate.net), Tokyo/Yokohama, Japan. Creation: 3 – 13th September 2008, exhibit: 13th – 21st. Work and work process are documented upon a separate blog, please visit: http://inhearoutthere.wordpress.com Overview of general “In hear, Out there” ethos: I shall be constructing and presenting a sonic work which utilizes locative media technologies, specifically GPS, as […]

Present Place

3 week experimentation and 1 week Exhibition within the PS2 gallery, Belfast. In response to the venue’s “Sounding out Space” series. 5 June -5 July 2008 See work blog, which includes contributions from each day of the project: http://presentplace.wordpress.com Location: PS2 (Paragon Studios 2), Donegall Street, Belfast 23m² project space, with its public exposure to the […]

In Hear, Out there: Madrid

Original proposal selected by MediaLab-Prado for creation within the Inclusiva.net workshop/conference, Madrid, March 3-14 2008. In continuation, work was exhibited within MediaLab, 26 March – 18 May 2008 Primarily, work created in collaboration with Maria Priesto and Andrew Henley.  Work awarded “Second prize” in the international new media art competition “Culturas 2008” within the category of “Coordinates: states of change”. […]

Lyre Bird

Threshold Art Space, Perth Concert Hall, Perth, Scotland Completed 10th September 2005, permanent and adaptable piece still in operation.  In collaboration with Richard Brown, Andrew Henley and Marc Langsman. In much the same as the Lyre bird in Australia has developed the ability to imitate the sounds of the other birds that it hears in […]

Sit

The Matthew Gallery, Chambers St, Edinburgh 21st March – 24th March 2005  In collaboration with fellow sound designers Anna Douglass, Muirrean Feore, Andrew Henley and Marc Langsman. The installation recalls, and inverts, the classic game of ‘musical chairs’, one that we have experienced as children. Within the ‘SIT’ environment players did not act upon deviations in the […]